A downloadable game for Windows

Buy Now$5.00 USD or more

Create and explore procedural worlds without coding.

Get more information and a tutorial at generateworlds.com

StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorijdykeman
GenreSimulation
TagsCreative, logic, mathematical, Procedural Generation, Voxel

Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Example tilesets to get you started 605 kB
Generate Worlds Executable 14 MB

Development log

Comments

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WFC and Model synthesis ...

(1 edit)

Does the program only accept .vox input or also  .obj or other objects?
Asking because my tiles were created in Blender so I have obj, stl, glb... but no vox

Secondly I just read you can't export a map? Is that true??
I don't want to use it to test tile sets but to create some worlds  people can walk around in  (browser and VR) but if I can't export a map of any kind I guess that won't really work.

Format for export - any plain data format would be fine.
Like which tile  of a set goes to which coordinates.
Anything that can be parsed quite easily like JSON

The program only accepts .vox.   Formats like obj and stl could be any mesh, so there's no way to guarantee that they represent voxel models, or conveniently shaped tiles of any kind.


The program doesn't export maps.  The idea is that Generate Worlds is that walking around experience.  Because it's not a static exported map, you get to seamlessly explore an infinite world that's built around you.


If you're inclined to write software for VR or browser, the algorithm that powers Generate Worlds is public.  I've written it up here, so you could use that to implement it for any platform.  If you have questions about the algorithm, shoot me an email!

Hello, can you help me, i cant save generated map, program just closed and i cant find where is saved file

Hello!  Generate worlds currently doesn’t export maps.  The idea is to let you explore an infinite world directly.  If it does support some kind of export in the future, what format would you want the exported map to be in?  It also would be great to know any other information about your use case.

Thanks for developing this! 

This tool was a quick way to help me test a tileset I'm developing for a board game. I'm not a programmer so this type of program really helps. 

(2 edits)

Hi! Been looking forward to this for a while. A few major issues I experienced:

The payment screen passes through an odd super detailed payment process which asks for extra details for the EU. I think this can be changed in the config. Unusually I was charged 20% VAT.

The demo tilesets aren't downloading from the downloads page (even in alternative mode). EDIT: Seems refreshing the page allowed the tiles to download.

The file browser uses a minimal version of the windows file browser which made it difficult to find the downloads folder.

I tried to open a file and I think I got the wrong type, causing nothing to happen (I expected at least an error!).

On closing the application it remained running, using 97% of my CPU.

There are a few kinks to work out before I can recommend this software. It seems like it's still in an early alpha state.

Thank you so much for downloading and for this feedback!  I don’t have any control over the payment process unfortunately, but I’m glad you got through. I’ll work on the issues you reported and comment again when they’re addressed.

Thanks very much! Other people have asked me if there's a way to decide which tiles are matched together - and I can't see where it's decided. I was expecting maybe a JSON file? But perhaps it's about matching edges of the voxels.

(+1)

The system automatically decides which tiles match by seeing if they match in color along their edges.  If you can put two tiles next to each other and all the cubes that are touching are the same color or empty, then those two tiles can be placed together.


Please tell anyone you talk to who’s using Generate Worlds to feel free to post comments here with questions.  I want to make sure people aren’t getting stuck and to improve things that are giving them trouble.

Excellent, thanks for your feedback. I will try again and report back on my findings!

(+1)

I just updated generate worlds to address the two bugs you saw.  You should no longer see CPU usage after closing the application and an error message should appear if you try to load tiles from a folder with no .vox files in it.  Please download it again and give it a shot.  A future update will improve the file browsing window.

Excellent, thank you! Will try it and report back